Introduction:

For now let us say that Beyond Protocol can be great fun for solo play and small groups, but it is particularly well suited to guilds and clans, allowing great results for goal-focused play. If universal dominance is your game, establishing a large trade conglomerate, or even the formation of nefarious pirate groups, rebellions, or confederacies - then Beyond Protocol is for you and your friends.
Why Go Guild?

Aside from the usual place to talk to your friends and a reason to hate the enemy (because your guild leader told you to), there are many features for guilds in Beyond Protocol, and they continue to appear in greater number thanks to the Galactic Senate. Below are the major features that make joining or creating a guild worth doing.

Guild Bank - While a common feature in guilds, finances are very important when running an empire. Beyond Protocol's bank system also has many options for collecting and managing taxes in order to raise funds for building and destroying (often a chicken or the egg situation in BP).

Shared Vision - A game played over thousands of planets and star systems is very dependent on good intel. Guild units and buildings, with the proper settings, share visual and radar ranges. This helps members successfully coordinate.

Shared Units - Units can be set to guild control allowing massive combined guild fleets to be controlled by one player or micromanaged by a team of players.

Ranks and Privileges - The guild system has many options for customization, including the number of ranks, their titles, and abilities. Abilities include things like bank access, promotion and demotion of others, and event creation. Additionally, many things can be changed by internal vote, whose structure can take many forms because of custom vote-weights.

Calendar - Planning events is easy with the complex event calendar supplied in the guild window.

That is just a brief overview, many of these features are more extensive, and as stated, more continue to arrive.
Known/Established Guilds:

Dominion
This guild started in the Live game. Dominion was founded by four players who are real life acquaintances. Dominion originally broke from the Black Hand, and secluded themselves, until the Qua'Sha Conclave entered their space and a conflict ensued. Realizing the greater threat, the Black Hand became their new target. This guild initiated the first war against the Black hand, rising to power during that conflict, and aided the Qua'Sha Conclave in the second war against the Black Hand.
GGuild
This guild started in the Live game. It took part in the first war against the Black Hand (needs verifying).
Independent Planetary Alliance
Abbreviated "IPA", this guild formed in Live. The founding players wanted to make a loose alliance based on neutrality and freedom of movement. It went silent several months after being created.
Ouroboros Eidolon
This is a newer guild formed in 2009. Little is known about it at this point.
Qua'Sha Conclave
Abbreviated "QSC", this guild formed in beta and was once known as one of the Big Three, also one of six guilds mentioned in the game's back story. This guild was founded by players that wanted structure and planning. It rose to power after the Black Hand fell in it's first major war in the Live Game.
Space Cowboys
This is a newer guild formed in 2009. It was started by three friends from France. Little else is known about it at this point.
Senrva Alliance
This is a newer guild formed in January of 2009. It began as a group of players in the same System who banded together before opening the System's Wormhole.
The Federation
This is a newer guild formed in 2009. Little is known about it at this point.
Traders Consortium
Abbreviated "TC", this guild formed in beta and was once known as one of the Big Three, also one of six guilds mentioned in the game's back story. It was founded by mainly peaceful players wanting to promote trade and the exchange of technology. This guild took part in the first war against the Black Hand.
Inactive or Disbanded Guilds:

Black Hand (Inactive)
Abbreviated "BH" or "tBH", this guild formed in beta and was once known as one of the Big Three, also one of six guilds mentioned in the game's back story. The guild was founded by players that wanted to play pirate style empires. It started the Live game in November 2008 as one of the strongest guilds. Over expansion, arrogance, and finally player loss, lead to this guild being targeted. Two wars, the first against most of the other guilds in the game and the second mainly against the Qua'Sha Conclave, reduced this guild to several members and no significant holdings.
Borg (Disbanded)
This guild was one of six guilds mentioned in the game's back story. It was created and failed in Beta. The players came from another MMORTS called Mankind, but due to language issues, did not last long in the predominantly English speaking community. The members that did remain, mainly joined the Black Hand.
Four Horsemen (Disbanded)
Also known as the Apocalypse Imperium, and generally abbreviated "4H", this guild started and ended in beta. This was one of the first major guilds in the game. It was based on a focus of the four major aspects of the game corresponding to the Four Horsemen of legend: Diplomacy(Strife), Research(Death), Trade(Famine), and War(War). Their history and struggle against the Galactic Alliance formed much of the back story of the game. After crippling the Galactic Alliance in their second engagement, the group disbanded.
Galactic Alliance (Disbanded)
Abbreviated "GA", this guild started and ended in beta. This was one of the first major guilds in the game. It was formed in order to counter the unrivaled force of the Four Horsemen. Their fight against the Four Horsemen formed much of the game's back story. They won the first major engagement. Fractures in command and tact lead to a weakening of the guild before it fell during the second war with the Four Horsemen. After disbanding, many of its key members started guilds of their own, such as Black Hand and Imperium of man.
Goon Squad (Disbanded)
Abbreviated "GS", this guild was one of six guilds mentioned in the game's back story. It was created and failed in Beta. Players in this guild came mainly from an MMORPG called EVE. While not many, they carried with them a sizable reputation. In the end, the players went back to EVE.
Imperium of Man (Disbanded)
Abbreviated "IoM", this guild was one of six guilds mentioned in the game's back story. It was created and failed in Beta. This was one guild of many that started simply to collect players. When it started to get the reputation of centering on several players, membership dwindled and the guild disbanded.
Corrections:

This is NOT an official listing of guilds or history, it is simply several player's best recollections. If you have better/different first hand information, please contact the admins here at BeyondProtocol.org!
 
 
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