General Forum Posts

    • emo
    • Re: Planetary shield model
    • interesting that you should mention long range scanner, i asked sir P a while back if he would'st consider making a new tech that allowed deep space s
    • Last post by Cyrusblack2
    • at 14:01 on Feb 08, 2012 (EST)
    • emo
    • Re: Planetary shield model
    • i see your work and raise you my model as well http://i950.photobucket.com/albums/ad349/xCyrusBlackx/65eik7x66-DQef7IkMZF.jpg mines low poly :
    • Last post by Cyrusblack2
    • at 23:41 on Feb 06, 2012 (EST)

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Beyond Protocol Discussion

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Latest Patch Notes - 26th April 2010
04/26/10

Builder window resolution tweaks
  • Production Costs window height is now larger to support showing all alloys used.
  • Production costs window on larger width resolutions is now positioned to the right of Research costs.
  • Weapon Visual and sound window increased in size, position slightly changed
  • All design flawed windows are now positioned better instead of right on top of the input costs area.
  • Adjusted Weapon Builder Mineral caption width and set button to support max-length named alloys as best as possible.
  • Minor bug fix to changing alias settings while a user was logged into that alias.
  • Added quickbar pages pending some additional quickbar icons.
Hotkeys
  • O key now toggles the unit Orders window when available.
  • Ctrl-Left and Ctrl-Right will cycle the upper right
  • Environments left and right buttons for quicker planet changing.
  • Ctrl-Enter will now goto the desired other environment.
  • Using a combination of Shift will not only toggle but also goto the environment, just like shift-left-mouse-click would. Example: If you are on Enochor IV and hit Ctrl-Shift-Right key you will change to Enochor V
  • Added notes in the Chat window /keymap display.
  • Added some line breaks, and other text tweaks to break up keys into related groups.
  • More Window mouse down and mouse move event tweaks
  • If you mouse down on a form that is not movable, and drag over one that is, the UI will no longer pickup that window mid move.
Miscellaneous
  • Available Resources refresh bug corrected. This window would spam refreshes and cause a lack of data on very busy colonies.
  • Width adjustment to Colony Research queue and Production queue 'Queued (##)' display.
  • Tweaks and adjustments to the Claim window
  • Renaming an alloy will now rename the related Tech name so you do not have to re-logging.
  • Note: All minerals and alloys have two entries. A Mineral entry, and a Tech entry. This is why deleting alloys are still visible in the builders show archived.
  • Double clicking a mine in the F8 window would point the camera south every other time.
Chat Client
  • Changing tab options now saves appropriately
  • Added credits and income display
 
 
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