08/12/09 Transports The New Transport system is here!
- Access to the Transport system is from the Quickbar (the bottom right icon)
- To get started, click Add Transport, this will pull up any cargo-capable units docked at facilities within the current colony
- Select the unit you wish to make into a Transport and click Create Transport. NOTE: This process cannot be undone! Be prudent!
- Once the transport is created, select the transport and then click Orders
- Select a destination in the Destinations list (which lists all of your colonies) and click Add
- The Current Orders list will update with the new destination
- Below the Destinations list is the Waypoint Action list, assign any actions to do at this waypoint
- Any space-capable unit with cargo space can be made into a transport
- Transports follow the same rules as units with regards to Pirate Raids
- There is a limit of 100 transports
- Transports do not count toward the CP limit nor do they cost upkeep/maintenance
- Larger vessels such as cruisers or battlecruisers can be made into transports and still are capable to run routes between planets because they have their own loading and unloading crews
Miscellaneous
- Fixed a bug on the server that would cause some systems to become very unresponsive in combat situations
- Fixed the Emperor's Message Board
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07/31/09 Trade Bugs
- We have found a major issue with trading and it has been resolved. The following bug reports should be cleared up:
- Traded units never arrive
- Traded items reappear where they were before the trade
- Traded items changing ownership back or to new players
- Some trades will still be affected by this bug and we will clean those issues up on a case-by-case basis. To report an incident use F12. It would help if you can provide the results of /getid on any units in question.
Agents
- Intelligence gained from agent interrogation should now persist between downtimes
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