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Beyond Protocol Community & Tournaments News
Latest Patch Notes - 2nd December
12/01/08
Spawn/Newbie System Protection

  • Fleets can no longer be sent to spawn systems until the spawn system has aged enough
  • Guild Trade Income has been removed. Trade Income only happens between Allies.
  • Players no longer are able to spawn in a spawn system unless they are truly new to the game.
 
Latest Patch Notes - 30th November
11/30/08
Combat Changes

Fixed a major AI bug that essentially removed the use of any targeting settings set by the player
Having a war declaration CP penalty no longer causes the CP to go up on an environment when building a facility (#14118)
Units on Stand Ground will now spin around to face a target with the proper side (#13032)
Units on Pursue will now spin around to face a target with the proper side (#13032)
Units on Pursue or Engage who lose contact with the target (either through destruction or out of range) will return to the previous location (#13962)
Fixed a bug where units would randomly stop maneuvering
Fixed a bug where slow units would seemingly go off in random directions when on Engage and Pursue
Diplomacy/Guild
Fixed a bug where Target Score in the diplomacy window would show a 1 when the target score was set to the current score
Fixed a bug where the "towards them" score in the diplomacy window would show the wrong values when declaring war on someone (#14120)
Guild Taxes now work properly
Guild and Ally Trade income no longer work between players in live and those in Aurelium
Fixed an exploit where players in Aurelium could manage guild assets (#14168)
User Interface
Fixed a display bug in the Hull Builder that would cause numbers to round up and appear to be enough room for components when they actually did not have enough room (#10959)
Trading components now provides more detail on the component's... erm... details in the Intelligence window.
Expanded the width of the claim window
Poor Designs should no longer rename categories in the Research Main Window (#14094)
Greatly improved performance in environments that have a lot of mineral caches by implementing a slight delay in display and hiding the mineral cache details
Mouse wheel on the chat window now updates the window appropriately
Fixed a bug where prototypes would no longer appear in the research window when the Hull is deleted. They will attempt to appear in their original grouping, however, if that is not possible, they will appear in "Hull Deleted". (#14141)
Fixed a JIT in the Senate window that would occur when clicking Find Voter (#14084)
Agents
Missions that have agents captured before the Execution phase of the mission should no longer get stuck (#12771)
Missions should no longer get stuck during a server down (#12771)
Missions can be Aborted at any time now. Agents will attempt to scatter and reinfiltrate and will be marked as Off a Mission (Infiltrated).
Sound
Missiles have regained their sound effects including some additional effects
Added an option in the Audio menu called Position Override. Some sound cards (especially those that have updated drivers) will be able to use this option which will increase the quality of the sound in the game. This option may be responsible for random crashes to the desktop. Please keep that in mind if you decide to enable it. The problem is most likely with your hardware. The default for this setting is OFF.
Miscellaneous
Fixed some of the logic for player placement on planets to not crowd players as much
Reduced the number of players spawnable on a per planet basis
Players in the Aurelium system can no longer change environments to another system
Players in the Tutorial can no longer get by step 4-21 without unlocking all incorrectly locked values (#13607)
Fixed a production bug that would cause production queues to clear (#13668\#13711)
Full Invulnerability now remains after a server down (#14187)
Added Render Pulse Bolts as an option in the graphics window that will improve the appearance of pulse weapon shots
 
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