Beyond Protocol Community & Tournaments News
11/07/08
Research
- Added a bypass system to the special project cloud to allow players to attempt to get other projects while some projects are put on back burner
- Added an Auto Balance button to most builders to provide one-click balancing in most cases
- Fixed a bug with the research and production time boxes on the technology builders that caused them to bump a minute if the seconds box was > 30 seconds
- Some technology builder boxes will react better when typed in (#13736)
Tutorial Fixes
- The Find Pirate Facility mission should no longer carry over from the tutorial (#13822)
- Removed the four hour timer in Aurelium
- Added guild billboards in the Aurelium system
- Added ability to place billboards through the guild interface under Membership.
- Changed the word Race to People in the the tutorial (#13765)
- Fixed naming of the different views in the tutorial (#13819)
Combat Fixes
- Fixed a bug where warring players who set the other player to neutral would be shot at but would not fire back when the servers came down (#13105)
- Unit/Facility lost emails now tell you who did the killing on a per unit basis (#13610)
- Weapons now require that the rate of fire period expire before firing. For example, a weapon that has 30 second rate of fire, will wait 30 seconds before firing the first shot.
Miscellaneous
- Fixed a JIT when changing environments (#13836)
- Audit missions no longer capture and kill agents belonging to you (#11824)
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11/02/08
Tech Builders
- Rebalanced all of the builders making them easier to use and providing more flexibility.
- Archiving or Deleting Alloy Designs now Archive the associated Mineral
- Archiving or Deleting a mineral now archives the associated alloy design
- Deleting a Prototype design now removes the design from build lists without requiring logging off and logging on (#13377)
- Added a Rename button to the builders (except Prototype) to allow component and alloy renaming (#13690)
- Maximum structural hitpoints for a missile is now 30 (#13289) - all previous designs have been changed to 30 hitpoints.
- Components in the Available Resources list now sort (#13648)
Agents
- Rescue Agent missions now work properly for GENERAL infiltration instead of System Infiltration. Removed the Infiltration drop down for creating a Rescue Agent mission. (#13435)
- Cancel Mission now works regardless of the state of the mission.
- Trade
- Traded facilities will no longer be counted towards the original colony if the original colony is abandoned (#13371)
- Units traded inside of a facility now change ownership as well
Gameplay Related
- Fighters on maneuver should now be more difficult to destroy
Miscellaneous
- Players who are in the tutorials can no longer receive alias accounts to other players (#13679)
- Fixed some of the "jumpiness" of units moving along terrain
- The custom title screen is now large enough to show all of the titles
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