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Beyond Protocol Community & Tournaments News
Latest Patch Notes - 7th November
11/07/08

Research
  • Added a bypass system to the special project cloud to allow players to attempt to get other projects while some projects are put on back burner
  • Added an Auto Balance button to most builders to provide one-click balancing in most cases
  • Fixed a bug with the research and production time boxes on the technology builders that caused them to bump a minute if the seconds box was > 30 seconds
  • Some technology builder boxes will react better when typed in (#13736)
Tutorial Fixes
  • The Find Pirate Facility mission should no longer carry over from the tutorial (#13822)
  • Removed the four hour timer in Aurelium
  • Added guild billboards in the Aurelium system
  • Added ability to place billboards through the guild interface under Membership.
  • Changed the word Race to People in the the tutorial (#13765)
  • Fixed naming of the different views in the tutorial (#13819)
Combat Fixes
  • Fixed a bug where warring players who set the other player to neutral would be shot at but would not fire back when the servers came down (#13105)
  • Unit/Facility lost emails now tell you who did the killing on a per unit basis (#13610)
  • Weapons now require that the rate of fire period expire before firing. For example, a weapon that has 30 second rate of fire, will wait 30 seconds before firing the first shot.
Miscellaneous
  • Fixed a JIT when changing environments (#13836)
  • Audit missions no longer capture and kill agents belonging to you (#11824)
 
Latest Patch Notes - 3rd November
11/02/08

Tech Builders
  • Rebalanced all of the builders making them easier to use and providing more flexibility.
  • Archiving or Deleting Alloy Designs now Archive the associated Mineral
  • Archiving or Deleting a mineral now archives the associated alloy design
  • Deleting a Prototype design now removes the design from build lists without requiring logging off and logging on (#13377)
  • Added a Rename button to the builders (except Prototype) to allow component and alloy renaming (#13690)
  • Maximum structural hitpoints for a missile is now 30 (#13289) - all previous designs have been changed to 30 hitpoints.
  • Components in the Available Resources list now sort (#13648)
Agents
  • Rescue Agent missions now work properly for GENERAL infiltration instead of System Infiltration. Removed the Infiltration drop down for creating a Rescue Agent mission. (#13435)
  • Cancel Mission now works regardless of the state of the mission.
  • Trade
  • Traded facilities will no longer be counted towards the original colony if the original colony is abandoned (#13371)
  • Units traded inside of a facility now change ownership as well
Gameplay Related
  • Fighters on maneuver should now be more difficult to destroy
Miscellaneous
  • Players who are in the tutorials can no longer receive alias accounts to other players (#13679)
  • Fixed some of the "jumpiness" of units moving along terrain
  • The custom title screen is now large enough to show all of the titles
 
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