This wasnt handled best by public teamspeak but on the scale of things it wasnt fatal - not often you get a CEO entering public live chat, especially over a contentious issue like this. That said - more communication by the dev team earlier would have yielded quicker results and less publicly too - all involved have indicated a strong desire to play this game for a long period, the plans being laid involve months of gaming and, as such, this gives the dev team a lot of leverage they seem to forget they have. Ask us DSE - we generally dont wish to kill the game.
That said, this whole guild tweak is overblown imo - I can see and understand small changes like the trade income - makes sense for example. At present QSC is spread over three systems that are not connected or not yet at least. IF we cant even meet how can we exchange goods enough to generate trade income for example. However, guild size caps and such are way too premature imo - the system/game hasnt stablised at all - we are months off achieving what will be considered the normal state of the game.
This hasnt been helped by the melting pot approach to Live, understandable and traditional for sure, but here a more methodical approach could have left the three guilds which qualified for hulls with a cluster each to explore and one initial start system which could have been locked down for guild spawn only. Each guild could have been instructed how they were to be allowed to take advanatge of this offer by growing to a point the devs decide and fleshing out defences and market etc. This would have provided the guilds with huge amounts of security and allowed them more largesse when dealing with newbs and nuetrals. As it was - it was kill or be killed, and kill the newb and take his portion before someone else does. Done on a small scale this IS the game. Done on newbs in the first few weeks of live by organised guilds of vets this was a disaster.
Its not impossible for the devs to bribe and persuade those powers who have sway here to procede more reasonably and limit their gameplay for a period of adjustment. This will result in many racing ahead with tech and such with little to distract but its a small price to pay and many as they gain power will wish to cede from their guild and form a new one.
The changes to newb spawn systems - the restrictions on the wormhole and approach from deep space are welcome however, many such tweaks will need implementing over the next few months. I just call on those who wish this game to succeed to give these folks a bit more space and understanding. You play the game, you know how complex it is, you know this is an indy company, you know the recent economic news, you know you would be experiencing high blood pressure if this was yours. Even retail businesses can be cut a break when you see potential for the future for yourself or decent results of feedback that encourage community. The debate calmed down eventually, though isnt over - lets hope its kept more focused in future.
Enough ramble from me - Its just a game... to us on this side of the fence...