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Guild, Game and Spawn revamp
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TOPIC: Guild, Game and Spawn revamp

Guild, Game and Spawn revamp 3 years, 2 months ago #215

  • Alabrax
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Nothing to see here.
Last Edit: 3 years, 1 month ago by Alabrax.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #216

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Or here
Last Edit: 3 years, 1 month ago by Alabrax.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #217

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Hey look over there ->
Last Edit: 3 years, 1 month ago by Alabrax.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #218

This was something that I have been unpleased with meyself. I understand both sides. As a member of TC, I have expressed my misgivings of the guild wars. Yyour either in a guild or your dead. How many new people have got fed up of beening attacked and forced to respawn only to get the same harrassmet from another guild??? I know I would quit cuz I can't do anything, can't own a piece of the universe. Its no fun, so why play??? What we, the 'mega'guild members have created is not the idea that DSE had in mind for BP. Got to remember that DSE is also a business, ie.. more players, more money for them. DSE wants new players to be given the chance to thrive on thier own and make or join a guild of thier chosing rather than survival. I think the Black Hand guild has started to relieze this. I like the Idea that megatron posted about neutral players. Right now, we are acting like hoodlums, street gangs. Just a few things to think about

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #219

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I understand the issue, I do not understand his solutions. He wants to punish the successful by the sounds of it.

I have ideas on how to make things more fair and balanced but with what he is saying I dont think he really wants to hear non-punitive solutions.

And you make a good point... this is a business. And if he pisses off the biggest portion of his player base, those already in guilds then he isnt going to have a business to run.

I just hope we get to a point where the monthly freak outs stop happening
Last Edit: 3 years, 2 months ago by Alabrax.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #220

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I was able to join the team speak chat before it ended. And other then the big man getting snippy about me trying to record it, I thought it ended well. I think the changes that are coming to help newbs will be a positive thing in general.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #222

  • Vimes
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This wasnt handled best by public teamspeak but on the scale of things it wasnt fatal - not often you get a CEO entering public live chat, especially over a contentious issue like this. That said - more communication by the dev team earlier would have yielded quicker results and less publicly too - all involved have indicated a strong desire to play this game for a long period, the plans being laid involve months of gaming and, as such, this gives the dev team a lot of leverage they seem to forget they have. Ask us DSE - we generally dont wish to kill the game.

That said, this whole guild tweak is overblown imo - I can see and understand small changes like the trade income - makes sense for example. At present QSC is spread over three systems that are not connected or not yet at least. IF we cant even meet how can we exchange goods enough to generate trade income for example. However, guild size caps and such are way too premature imo - the system/game hasnt stablised at all - we are months off achieving what will be considered the normal state of the game.

This hasnt been helped by the melting pot approach to Live, understandable and traditional for sure, but here a more methodical approach could have left the three guilds which qualified for hulls with a cluster each to explore and one initial start system which could have been locked down for guild spawn only. Each guild could have been instructed how they were to be allowed to take advanatge of this offer by growing to a point the devs decide and fleshing out defences and market etc. This would have provided the guilds with huge amounts of security and allowed them more largesse when dealing with newbs and nuetrals. As it was - it was kill or be killed, and kill the newb and take his portion before someone else does. Done on a small scale this IS the game. Done on newbs in the first few weeks of live by organised guilds of vets this was a disaster.

Its not impossible for the devs to bribe and persuade those powers who have sway here to procede more reasonably and limit their gameplay for a period of adjustment. This will result in many racing ahead with tech and such with little to distract but its a small price to pay and many as they gain power will wish to cede from their guild and form a new one.

The changes to newb spawn systems - the restrictions on the wormhole and approach from deep space are welcome however, many such tweaks will need implementing over the next few months. I just call on those who wish this game to succeed to give these folks a bit more space and understanding. You play the game, you know how complex it is, you know this is an indy company, you know the recent economic news, you know you would be experiencing high blood pressure if this was yours. Even retail businesses can be cut a break when you see potential for the future for yourself or decent results of feedback that encourage community. The debate calmed down eventually, though isnt over - lets hope its kept more focused in future.

Enough ramble from me - Its just a game... to us on this side of the fence...
Last Edit: 3 years, 2 months ago by Vimes.

Re:Guild, Game and Spawn revamp 3 years, 2 months ago #223

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At this point I also see the changes made as positive, I just wish we would have had this big blow up before live started. Would have saved some newbs.

Anyhow I got thinking and I am going to spend part of the day developing a few ideas for how to make the game more beneficial to mixed guild populations and how to limit the size of guilds with a soft cap.

Thank you Vimes for having this space for us to post.
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