05/29/10
Micro Components
- Micro components are no longer able to be designed
- Units and Facilities that had micro components on them can no longer be built
- Existing components that are considered micro components are now marked Invalid Designs and can no longer be used to design new units and facilities
- Existing component designs that are considered micro components can no longer be built
- Units and facilities that have micro components on them and are built were not removed but are considerably more vulnerable to reliability failure (aka flux)
Multiple Selection Window
- Now properly requests selected item's health
- The default color of an item in the list is white to indicate no data
- There is a new progress bar style background to show overall selected structural health
- Added Options -> Gameplay -> Show MultiSelect Health Bars (default is on)
Agent Missions
- The colors for an in progress mission were adjusted to be friendlier to the eye
- Corrected the color for a finished step whose points were greater than required. It should now show green.
Diplomacy Window
- This will now show your current rank in the Senate Title box with Ex if you are Ex-Ranked
- The Next title for an Ex-ranked player is blanked as you may be falling many ranks
- The title for foreign players now properly shows Ex-Ranked status even if they choose to display another title such as Chief Scientist
- The list of controlled planets in the Diplomacy window are now sorted by name and planet number
Aliasing
- More things that you are unable to do are disabled, greyed out or alert you
Transports and Route Templates
- Split off Alloys out of Minerals to make things easier
- Added a Personnel section for Templates
- Transports now show a total transport count at the top of the list (X/100)
- When selecting a mineral there was a leftover click-through where you could accidently click the Copy Template button
Miscellaneous
- Mission Results waypoints for Mineral Survey are now "REALLY" sorted properly
- Some window placement improvements on the tech builders for varying resolutions
- Cancel Launch will now cancel an entire group of units similar to Launch All
- Guild Rank creation is now possible again
- Any facility that produces only one item will now auto-select that item
- Game client and chat client now have timestamps added for chat
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04/26/10
Builder window resolution tweaks
- Production Costs window height is now larger to support showing all alloys used.
- Production costs window on larger width resolutions is now positioned to the right of Research costs.
- Weapon Visual and sound window increased in size, position slightly changed
- All design flawed windows are now positioned better instead of right on top of the input costs area.
- Adjusted Weapon Builder Mineral caption width and set button to support max-length named alloys as best as possible.
- Minor bug fix to changing alias settings while a user was logged into that alias.
- Added quickbar pages pending some additional quickbar icons.
Hotkeys
- O key now toggles the unit Orders window when available.
- Ctrl-Left and Ctrl-Right will cycle the upper right
- Environments left and right buttons for quicker planet changing.
- Ctrl-Enter will now goto the desired other environment.
- Using a combination of Shift will not only toggle but also goto the environment, just like shift-left-mouse-click would. Example: If you are on Enochor IV and hit Ctrl-Shift-Right key you will change to Enochor V
- Added notes in the Chat window /keymap display.
- Added some line breaks, and other text tweaks to break up keys into related groups.
- More Window mouse down and mouse move event tweaks
- If you mouse down on a form that is not movable, and drag over one that is, the UI will no longer pickup that window mid move.
Miscellaneous
- Available Resources refresh bug corrected. This window would spam refreshes and cause a lack of data on very busy colonies.
- Width adjustment to Colony Research queue and Production queue 'Queued (##)' display.
- Tweaks and adjustments to the Claim window
- Renaming an alloy will now rename the related Tech name so you do not have to re-logging.
- Note: All minerals and alloys have two entries. A Mineral entry, and a Tech entry. This is why deleting alloys are still visible in the builders show archived.
- Double clicking a mine in the F8 window would point the camera south every other time.
Chat Client
- Changing tab options now saves appropriately
- Added credits and income display
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