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Galactic News Service

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Beyond Protocol Community & Tournaments News
Latest Patch Notes - 29th May 2010
05/29/10

Micro Components
  • Micro components are no longer able to be designed
  • Units and Facilities that had micro components on them can no longer be built
  • Existing components that are considered micro components are now marked Invalid Designs and can no longer be used to design new units and facilities
  • Existing component designs that are considered micro components can no longer be built
  • Units and facilities that have micro components on them and are built were not removed but are considerably more vulnerable to reliability failure (aka flux)
Multiple Selection Window
  • Now properly requests selected item's health
  • The default color of an item in the list is white to indicate no data
  • There is a new progress bar style background to show overall selected structural health
  • Added Options -> Gameplay -> Show MultiSelect Health Bars (default is on)
Agent Missions
  • The colors for an in progress mission were adjusted to be friendlier to the eye
  • Corrected the color for a finished step whose points were greater than required. It should now show green.
Diplomacy Window
  • This will now show your current rank in the Senate Title box with Ex if you are Ex-Ranked
  • The Next title for an Ex-ranked player is blanked as you may be falling many ranks
  • The title for foreign players now properly shows Ex-Ranked status even if they choose to display another title such as Chief Scientist
  • The list of controlled planets in the Diplomacy window are now sorted by name and planet number
Aliasing
  • More things that you are unable to do are disabled, greyed out or alert you
Transports and Route Templates
  • Split off Alloys out of Minerals to make things easier
  • Added a Personnel section for Templates
  • Transports now show a total transport count at the top of the list (X/100)
  • When selecting a mineral there was a leftover click-through where you could accidently click the Copy Template button
Miscellaneous
  • Mission Results waypoints for Mineral Survey are now "REALLY" sorted properly
  • Some window placement improvements on the tech builders for varying resolutions
  • Cancel Launch will now cancel an entire group of units similar to Launch All
  • Guild Rank creation is now possible again
  • Any facility that produces only one item will now auto-select that item
  • Game client and chat client now have timestamps added for chat
 
Latest Patch Notes - 26th April 2010
04/26/10

Builder window resolution tweaks
  • Production Costs window height is now larger to support showing all alloys used.
  • Production costs window on larger width resolutions is now positioned to the right of Research costs.
  • Weapon Visual and sound window increased in size, position slightly changed
  • All design flawed windows are now positioned better instead of right on top of the input costs area.
  • Adjusted Weapon Builder Mineral caption width and set button to support max-length named alloys as best as possible.
  • Minor bug fix to changing alias settings while a user was logged into that alias.
  • Added quickbar pages pending some additional quickbar icons.
Hotkeys
  • O key now toggles the unit Orders window when available.
  • Ctrl-Left and Ctrl-Right will cycle the upper right
  • Environments left and right buttons for quicker planet changing.
  • Ctrl-Enter will now goto the desired other environment.
  • Using a combination of Shift will not only toggle but also goto the environment, just like shift-left-mouse-click would. Example: If you are on Enochor IV and hit Ctrl-Shift-Right key you will change to Enochor V
  • Added notes in the Chat window /keymap display.
  • Added some line breaks, and other text tweaks to break up keys into related groups.
  • More Window mouse down and mouse move event tweaks
  • If you mouse down on a form that is not movable, and drag over one that is, the UI will no longer pickup that window mid move.
Miscellaneous
  • Available Resources refresh bug corrected. This window would spam refreshes and cause a lack of data on very busy colonies.
  • Width adjustment to Colony Research queue and Production queue 'Queued (##)' display.
  • Tweaks and adjustments to the Claim window
  • Renaming an alloy will now rename the related Tech name so you do not have to re-logging.
  • Note: All minerals and alloys have two entries. A Mineral entry, and a Tech entry. This is why deleting alloys are still visible in the builders show archived.
  • Double clicking a mine in the F8 window would point the camera south every other time.
Chat Client
  • Changing tab options now saves appropriately
  • Added credits and income display
 
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